12.17.17

Evolution Toys AFC-01 Legioss Toys

Posted in 1/35, Alpha/Legioss, Evolution Toys, MOSPEADA/RT New Gen at 8:05 pm by micronian

Review: We begin with “Eta”

Packaging & Extras: (3.5/5)
Evolution Toys carried over the packaging from their VF-2SS line with the new Legioss line. This means you get a dark box with product image split with CAD made of thin cardboard and no flip-top lid. This box is even the exact same dimensions as the VF-2SS for those of you concerned with stacking things in storage. The cardboard on my box has an odd wave in the middle so the trays inside aren’t doing a good job helping the very thin cardboard retain its form. Inside the box you’ll find the toy in a plastic clamshell. Oddly, the toy doesn’t sit very deep in the clamshell, almost resting on top of the bottom side instead of nestled within. Like the VF-2SS release, the toy will likely look mistransformed before you pull it out as you can see in my picture. Here’s what you get beyond the Legioss:
1) 4x pilot figure (one for cockpit, one standing, on standing with ride armor attached, and one riding the motorcycle)
2) Gun (with removable magazine)
3) Optional gun magazine for stowing above fighter mode
4) Missile pod (from the original Imai model kits as a filler for between the arms, never actually seen in the anime)
5) Missiles (for attaching underneath the intakes, also from the original Imai models)
6) Optional intakes (for soldier mode)
7) Stickers
8) Instructions
You’ll find those instructions and stickers below the tray. The instructions are of pretty poor quality, done in black and white on matte paper which can make it a little difficult to decipher what is being referred to, especially if you can’t read Japanese. The pilot figures are the obvious big plus here. Three fingers for each hand are included separately within the hand cavity. CM’s included a display stand, sword, screw hole covers with their Legioss toys but the display stand is the only thing I miss.

Charm & Collectability: (3.5/5)
This toy benefits from the continuing dearth of high quality Legioss products. Unfortunately, it doesn’t manage to be so good that everyone is selling their old Legioss toys to buy this one. It does do many things right: it is perfect transformation, it is a very nice size, and there is some metal though it’s relegated to the joints (the hinge behind the head and the swing arms the shoulders attach to). Of course, it does many things wrong. While the size is very nice (21.2CM tall in Soldier to the head, larger to the top of the shoulders) it’s too large to fit in with most people’s 1/60 scale collections (it’s more like 1/40 scale and the pilot figure makes it obvious). It is clearly not designed to ever connect to a Tread/Beta which further reduces its charm. The MSRP also puts it just north of the original MSRP of CM’s Legioss/Tread gift-sets so it might seem like a lot to stomach for many people, especially those who felt the CM’s toys were wildly over-priced and saw them go on clearance for far less before disappearing from the wild. There are three planned releases:
AFC-01H Eta, November 2017, 28,800 Yen
AFC-01A Zeta, April 2018, 28,800 Yen
AFC-01I Iota, TBD

Sculpt, Detail, & Paint: (7.5/10)
I would consider the included panel lines to be adequate and the paint applications to be sparse. When those two things are combined the Legioss toy looks surprisingly plain. The inclusion of some clear colored plastic bits do offer a little bit of pop but a little more tampo printing could have really gone a long way. From the front and side, fighter mode is not bad but there is a questionable area around the cockpit where too much white is showing. From above or behind, the feet on fighter mode are poorly done. To be fair, the feet have been an issue for all manufacturers who have taken a shot at this design. The trick with the feet is that the heel needs a joint so that it can be tucked much higher up and the rest of the foot should be smaller and recess to some degree… none of that happens here and if you want to see the thruster detail you have to position the feet somewhat awkwardly open. The shoulder missiles have little protruding red missile tips but the missiles in the legs and forearms are simply red dots and don’t look very convincing and the size isn’t uniform. Comparing the toy to the line art reveals that Evolution Toys has retained many of the problem areas from the CM’s Legioss. In fighter mode, the head sits too low, the nose and feet are too long, and the arms don’t tuck in tightly enough to the top. Viewing the toys from beneath, you can see that the Evolution Toys Legioss tucks together almost as tightly as the Toynami (the Toynami feels more solid, though it ironically crumbled apart when I touched it after years of sitting in its box). There’s plenty of Legioss line art that conflicts and lots of very different looks in the anime so anyone trying to make a toy will have to choose their preferred look or compromise between several. ET elected to use the notch seen in some fighter mode line art at the front of the shoulder. I would think they should have then added some intake detail or a touch of dark paint to simulate an intake of some kind but they didn’t. In soldier mode the most glaring flaw, to my eye, is how high the area above the chest intakes climb. Ideally these areas would be nearly level with the plate the head sits on. The flop out shoulder array is nicely sized but the line art doesn’t include the plate the array sits on at all and the curved shape employed by ET exacerbates the issue.

Design: (7.5/10)
Evolution Toys was in a very positive position going into making this toy that seemed to offer a lot of promise. While Toynami had the Imai model serving as the basis of its design, and certainly was also familiar with the Gakken toy, there wasn’t much else to go off of. CMs then had the Toynami to help steer them though they seemed to go the other way and intentionally messed that toy up to make it less like the Toynami. Now Evolution Toys has both the CM’s and Toynami toys to guide it, as well as the old Imai models and Gakken toys, so you would think a 4th generation toy ought to be pretty good right? In VF-1 speak, we had the Takatoku, then we had the HCM, then we had the Yamato V1, then we got the Yamato 1/48. Unfortunately, this doesn’t seem to learn all the lessons it should from the past and doesn’t introduce anything new so the final result doesn’t feel like a true leap to a new generation. On the positives, you get the premium features you would anticipate by now:
1) Opening canopy with removable pilot figure
2) Integrated landing gear
3) Opening missile bays (legs, shoulders, and forearms)
4) The ability to attach the gun to the wing
Additional features include:
5) The ability to attach a central missile pod (not permanently attached)
6) Hard points under the chest intakes for included missiles
7) The ability to stow the gun on top using the central missile pod
8) A ride armor in stowage mode tucked within the chest cavity for transformation
9) Pegs and tabs that fold out of the way to keep a cleaner look in each mode
That’s a pretty nice set of features for a Legioss toy. Of course, it’s not all good news here:
1) Evolution Toys continues to not seem to grasp how pegs/tabs should work. The pegs that hold the arms to the legs in fighter mode are woefully undersized and inadequate to sustain handling. The peg that folds out of the back of the leg in fighter mode looks like a durability concern and is terribly over engineered for what it needs to accomplish. One side should have a peg, the other should have a slot rather than one side folding out a tab with a peg on top and the other side folding out a tab with a slot on top. The pegs that extend from the front winglets into the body of the craft should be pointed down but instead point straight so they accomplish very little (it’s the same mistake they made on the VF-2SS chest tabs that causes a gap to form when that toy is in fighter mode). The peg that holds the winglets together also seems a little too small for the slot but that may be to the benefit of its long-term durability.

2) In fighter mode, the toy bows in the middle due to the above mentioned tabs that connect the winglets to the body. Since those tabs don’t actually secure anything it’s also easy to jostle things out of position during handling. The bowing also makes the chest lower to the ground (though still well above the ground compared to previous Legioss efforts).
3) The rear landing gear doors require opening the missile bays to get to the landing gear which is a little quirky but no big deal. What’s more negative is that the door, when open, comes down almost the exact same length as the landing gear. As a result, the toy nearly sits as much on the triangles of its doors as the landing gear. I’ve seen people open the landing gear doors more to avoid this problem but, when I tried, it felt like I was on the verge of breaking something. The line art shows the landing gear door is supposed to wrap around to the front of the leg, doing so would allow the door to swing completely out of the way.
4) I don’t like that a separate magazine is required to attach the gun to the missile pod, by now I would hope someone would figure out a way of doing it that could use a curved magazine (maybe just a smaller curved magazine, not one that’s obviously just a peg). At this scale and price point, a lot could be accomplished, including a pivoting magazine and a pop out tab. If a toy company is going to insist on using a funky shaped magazine, it’d be nice if it at least fit securely enough to hold the gun in position during handling.

5) The hard points under the chest intakes do a lousy job actually holding the optional missiles. They’ll hold them in place for a display or photo session but they will bump easily off when the toy is being handled. Also, the hard points are two slots located right next to screw holes. It seems like the missiles should have just plugged into the screw holes. It’s an odd error to make for a company that clearly tries very hard to remove pegs and slots.
6) Detachable fingers? Seriously? I thought everyone had learned not to do this by now, especially at this scale! Fortunately, mine did not pop off inadvertently often and the gun, once properly slotted in, did a good job of staying in the hand. It’s a huge improvement over the gun grip we saw on the VF-2SS toys but still a long way from an articulated hand that can simply hold the gun well.
There’s a couple design elements not present here that I’m not going to hold against the Evolution Toys Legioss but I am going to write-out here in case, many years from now, a company is considering taking a stab at a fifth generation Legioss toy in this scale and price point. My biggest let down when it came to the CM’s Legioss was that it was made concurrently with a Tread toy but that it didn’t incorporate any gimmicks or mechanisms so that the two separate toys could connect securely in fighter mode. It was as if two different teams made two different toys and weren’t allowed to communicate with each other… even the scales are different between the toys. So, even if Evolution Toys had only the faintest chance of ever making a Tread, it would have been awesome to see some forethought put into the possibility (like a flip out peg in the feet or some other connection slots.
Another thing I would love to see someone figure out, particularly at this scale, is the ability to get the knee caps to suck in flush against the upper leg in fighter mode OR some sort of an intake fan detail within the knee area. This may not be canon but we all understand aerodynamics enough to know that no fighter jet should have huge open boxes on either side of it. To their credit, ET did a good job making the knee joints slide for the transition between modes.

Durability & Build: (5.5/10)
This toy already has a bad reputation. One problem that seems common immediately is the hard points coming off of the wings when the gun has been installed. The gun fits on very snuggly, which is a good thing, but the hard point is attached to the wing by being glued on to a painted surface. When you pull the gun off the hard point pulls the paint off and comes with the gun. So, if you’re going to put the gun under the wing, do so to the least possible extent so there’s less chance you’ll pull the hard point off. There have been complaints of limbs coming off though I don’t know if that’s just because of poor gluing at the factory or if something is actually breaking. There have also been reports of stress marks inside the legs that may hint to a foot falling off some day so be careful when manipulating the foot not to apply too much pressure thinking it has more articulation than it does. That’s way easier said than done if you’re actually going to transform the toy and handle it in Diver or Soldier modes. My toy came with a pretty badly warped wing out of the box that I was able to coax into something a lot less obvious. The antenna on the shoulder array is too long and actually gets bent while stowed. Since the antenna looks pretty long, I hope ET shrinks the antenna length by a few mm for the Zeta and Iota customs so that problem is eliminated. Like the VF-2SS toy, I’ve heard others report that the plastic on this toy ‘feels cheap’ but I still think such complaints are overdone. The thin is plastic, yes, but it seems durable enough on its own. The problems really generate from poor decisions like making pegs and other attachments way too small. The plastic on my Toynami MPC toys feels thicker and sturdier but it’s extremely prone to falling apart. Just the same, you should expect the toy to feel insubstantial in your hands without much heft.


Articulation: (8.5/10)
This is easily the most articulated modern Legioss. The articulation is so nice it actually ramps up the fun factor to help overcome some of the faults. Unfortunately, as mentioned in the sculpt section, the chest intakes come up too high on either side of the head so you have to use an awkward looking neck to get more extreme articulation and, even then, you can only really turn the head in one direction because of the shoulder array on the other side. What makes this all kind of dumb is that the shoulder array is only attached to the at the very rear portion of the plate. At this scale, a more savvy design team would stop trying to make it so the plate flips out from the center with the array attached below it (the Gakken solution from the 80s) and instead would attach the array to its own swing arm and have it slide from the center and rotate over. Of course, this would also mean that the center panel on the back of the legioss may have to pivot forward to open and have the ability to recess into the center cavity but I don’t think any of that would be overly complicated at this scale. When it came time to make a Dark Legioss, that would also mean that you could simply delete the array piece and the rest of the toy would be unaffected and actually look like the line art instead of having that big empty panel on the shoulder. Limited head mobility aside, soldier mode does very well. The shoulders rock forward and back rotate all the way around and there’s a joint right at the shoulder allowing you to bring the arm away from the body. There’s a rotation point before the elbow and then a double jointed elbow that allows better than 90 degrees but not markedly so; there’s room for improvement. The hands have a rotation point at the wrist, the thumb that can be positioned above or below the palm, the trigger finger and separate block of three other fingers pivot at the palm. For transformation the chest intakes rotate and the center chest piece comes forward and back. There’s a rotation point at the waist. The hips are truly impressive allowing full range of the leg forward and back and a very nice wide stance as well as the ability to angle the leg out or in (another transformation mechanism). The knee is double-jointed but, somewhat surprisingly, only offers 90 degrees of movement. In Diver mode, the knee cap also slides down, enabling a deeper backward action at the knee joint. I was pleasantly surprised by the rotation point just below the knee, I believe that’s a first for a Legioss toy. The toe and heel both have a good range of articulation and but the range of lateral movement is definitely insufficient. The biggest bummer here is that we’ve lost the very interesting elbow joint from the CM’s toy that created an elbow that pivoted forward and back (naturally) but also twisted around to allow a right-left pivot which worked particularly well for recreating some of the line art.

Total Score: (36/50)
I said the VF-2SS toy was clearly a rookie effort that could be avoided. I think this toy is definitely evidence of ET making progress. No doubt they benefited from the previous work done by CM’s. At this price and scale, it should be better and there should be much less concern about build quality issues. As a collector, what’s really depressing about this toy is how little it moves the needle for Legioss toys. It attempts to be a collection of “what worked” for previous Legioss toys without devising any cool new ways to overcome the problems of previous toys. For example, when Yamato made their V1 VF-1 toys, they introduced a chest shield hinge that made for the first seamless looking fighter mode. That hinge system is now standard on all VF-1 toys. For the money, there are a lot of other toys I would recommend first BUT, if you had to have a Legioss toy, this is the best of a mediocre lot. I’ll say I’m still a bigger fan of the Toynami scale and shape but this toy adds just enough to have an edge over it. I didn’t really talk about diver mode much, but if you’re a fan of that mode, this toy is a hands-down winner. The articulation in the leg seems made to maximize diver mode fun.

2 Comments »

  1. Chirico Cuvie said,

    December 18, 2017 at 11:05 am

    I think you’re being way too generous in your review of this. Considering the price point and the amount of reference material available, this should not be nearly as bad as it is. Especially after the horrible VF2SS, you would expect Evolution to learn from their mistakes. But since they are the ghost of CM’s they must make the same bad decisions that make no sense.

    Evolution needs to stick to the super robot toys and stay away from transforming toys. They just don’t have the right engineering team to pull off what they want to release – a competitive high-end toy that demands a high-end price. If they sold their product at the price they eventually get discounted to in the first place, I think they would be much less criticized for the quality.

  2. Tubes78 said,

    December 30, 2017 at 10:30 am

    I’ve been gone from the scene ever since the cancellation of the Beagle ride armor. I’m glad to see more Mospeada stuff coming out. Can’t wait for the Sentinel ride armor.

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