11.30.07

Yamato 1/60 Ghost (A & B)

Posted in 1/60, Macross ZERO, VF-0 Zero, Yamato at 2:09 am by micronian

 Yamato Ghost Cover.jpg

Review: An accessory and a toy in one

 Yamato Ghost Box 1.jpg

Packaging & Exras: (4.5/5)
You get everything you could need here to connect the Ghost to either color VF-0 (be it Roy’s, Shin’s, or the Unknown Soldier’s). You also get all the parts to have either Ghost operate as a stand alone vehicle or as a booster attachment to the VF-0. Basically, you get everything you really could need. It does kind of seem like some missiles should be present though because from what I remember the Ghost is shown in Macross Zero launching a flurry of them.

Ghost 3.jpg 

Charm & Collectibility: (3/5)
It’s really hard to say what the collectibility of these toys will be. The first Ghost released has a triangular paint scheme that separates it from the pack and it hasn’t been sold in any combo packs so it seems that it will be the more collectible of the two. That being said, this first paint scheme really doesn’t go well with either of the 0A toys and it never appears in the OVA on a 0S so I think it will be an easy accessory for many collectors to pass on. Since the second version of the Ghost has been packaged with Shin (if you own a Shin version you also own the Ghost, you didn’t have a choice) and is offered as a gift set with Roy it seems unlikely demand will be high for the sold-separately model.

0A Yamato 11.jpg0A Yamato 10.jpg 

Sculpt, Detail, & Paint: (7.5/5)
For the most part this is a pretty good-looking piece. The tones of the paint are nice, the paint job is strong, and there is some modest tampo-printing. The landing gears are detailed nicely and there’s plenty of detail to be had. It has been pointed out though that the line art depicts more intakes than are present on the toy so it seems Yamato has simplified the look of the craft.

 0A Yamato 4.jpgGhost 7.jpg

Design: (6/10)
There really isn’t a whole lot going on here. The landing gears are an absolute bear to open. I used a twist tie looped around to pull them out. They’re also a bit of a tight fit and sometimes it seems kind of hard to have them snuggly retracted and the bay doors nicely closed again. The attachment to the VF-0 toys also doesn’t seem nearly as sturdy as it could although it works well enough (provided the fit is good, more on that in the next section). The parts swap from automated Ghost to booster pack is super quick and easy (but do remember to remove the spacer pieces from the belly when putting your Ghost back in its plastic tray after using it as a booster). The toy does seem to be sorely lacking in the weaponry department. Was this drone up there just to get shot in lieu of the VF-0 fighters or did Yamato just not include the weaponry? I’m pretty sure there’s something lacking here.

Yamato Ghost Landing Gears.jpg 

Durability & Build: (7/10)
It should be pretty hard to screw up a toy that is crafted from so few pieces of plastic but Yamato couldn’t overcome a simply average score. By far the saddest issue I encountered had nothing to do with the Ghost itself but rather the VF-0 toys. My VF-0A had the piece that needs to be swapped to accomodate a Ghost completely stuck and it finally snapped a peg off as I worked it out (pictured below). In the end it’s no big deal as that piece gets replaced by a Ghost-friendly version of the same piece. Reverting the toy back to Ghost-less proved not to be a problem too as the one remaining peg was so snug it was more than sufficient to keep everything in line so the only real affect was a decreasing in my toy’s value. Going through the same process with my 0S revealed a different problem. The pegs on the 0S were entirely too loose so when the Ghost was attached as a booster (in any mode other than fighter) it seemed to want to pull the pegs straight out and plop to the ground. Honestly, these seem more like problems with the VF-0 toys rather than the Ghosts but I think they go better in this review since they seem like problems you’d never notice unless you bothered with having a Ghost. There have also been complaints that the parts that accomodate the Ghost as a booster are slightly larger than the normal parts which can force a gap to exist between the back and chest pieces in fighter mode. Another odd issue was one of my samples having a spike-fin be bent. It appears to be a factory fault and it’s such a sturdy little piece I can’t imagine how it happened (you can see it in the underside pic of the gray Ghost below). I’m really hoping Yamato starts getting their act together with the Macross Zero line because it’s almost getting embarrassing at this point.

0A Yamato 1.jpgYamato Ghost 1.jpg 

Articulation: (7/10)
Just about the only piece of articulation I can imagine being missing here are the missile bays that appear to be lacking. Otherwise there’s a huge range of motion on the rear booster allowing you to pull off crazy poses like the cobra maneuver Shin uses in the final episode (this will be shown in the forthcoming Launch Arm review).  The accessory does do very well in not inhibiting the articulation of the original toy.

Ghost 9.jpg0A Yamato 13.jpgGhost 8.jpg 

Total Score: (35/50)
An average score for a toy that is honestly over-priced. My advice would be to try to hold out and hope you can find one of these on the cheap. The booster doesn’t add nearly the heft to a VF-0 toy that Super/Strike parts add to a VF-1 and they seem to cost the same about. Basically, a VF-1 with Super/Strike parts will be cheaper to purchase and be a much better toy (both the valk and the accessory).

 

Leave a Comment